The Changing Landscape of Video Games
Posted in games, social media - No CommentsJuly 19th, 2009 by ruthieg
1) Gigaom Article
-”A common problem with current social games, Reynolds said, is that they don’t make players’ choices interesting over time, instead “burying the player in tedious repetitive clicking.” The challenge is improving the games’ progression curve, so players get steadily increasing rewards (points, virtual money and items) to encourage continued play.”
- “Trying to take [...]



